using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFGameFramework;

public class RolesModel : Model
{
    //角色ID
    public int id;
    //角色名称
    public string name;
    //角色等级
    public int level;
    //最大生命值
    public int maxHp;
    //力量
    public int strength;
    //体质
    public int physique;
    //敏捷
    public int Agility;
    //博学
    public int erudition ;
    //智慧
    public int wisdom;
    //魅力
    public int charm;
    //当前生命值
    public int currentHp;
    //当前力量
    public int currentStrength;
    //技能列表
    public List<int> skillsID;
    //技能CD剩余时间
    public List<int> skillsCD;


}
